Halo: Infinite will fix its overpriced in-game store

Halo: Infinite’s multiplayer mode has had players on a roller coaster of emotions, as 343 Industries has managed to create one of the best Halo games in years, but also one of the most frustrating due to its chess. One of the biggest issues with Halo: Infinite – it’s the game’s storefront – will be fixed next week.

Halo: Infinite has been applauded for many things, from its gameplay to the level design and the balance it has managed to achieve in giving fans a throwback to the original Halo: Combat Evolved while evolving the franchise to his way. One of the biggest milestones was making multiplayer free. As part of this, there are now more Halo fans than ever before. However, to subsidize the free-to-play nature, 343i has set up an in-game storefront.

This showcase has been the subject of controversy due to its price, structure and value for money – or lack thereof. Addressing this issue, 343 Industries head of design, Jerry Hook, took to Twitter to announce that “We’ve been closely monitoring store discussions, bundles, and pricing since launch. Using community data and feedback, we’ll begin to make changes to how we package and price items. in @Halo Infinite – and it all starts next week.

He continued, “Starting Tuesday, the store experience will vary from week to week. We are focused on lowering prices across the board, providing stronger values ​​in our bundles, starting at put individual items outside of bundles, and more.

Hook concluded by saying “We will try new things throughout the season so that we can continue to learn and improve for the future. Please continue to give us your feedback during this process and I hope to see you all next week. for the Cyber ​​Showdown event!”

While it’s encouraging to see the developers listening to fan feedback and heeding their opinions, it does suggest that Halo: Infinite still wasn’t ready for launch despite having already been delayed by a month. year. Again, this is 343 Industries’ first foray into the free-to-play market, so it’s understandable that they don’t get it right the first time. As such, it’s good to hear that they’re at least listening to the fans.

KitGuru says: Are you still playing Halo: Infinite? What do you think of the pricing structure? What other changes would you like to see in Halo: Infinite? Let us know below.

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